Frequently Asked
Questions
General
Programming / Editing / Technical
Networked Play
Windows
UNIX
General
Quake Mini-FAQ
by Tom Wheeley
Unofficial Quake FAQ
by Toby Goldstone
Welcome to the Quake Newsgroups
by Raphaël Quinet
Half-Life
Half-Life Cheat Codes
Running A Half-Life Server
by Doctor Schwa
Quake
Quake Cheat Codes
Quake Console Commands
by JakFrost (local copy)
Quake Console Tutorial
by JakFrost (local copy)
QuakeWorld
Quakeworld Client Console Commands
by JakFrost (local copy)
Quakeworld Server Console Commands
by JakFrost (local copy)
Quake II
Quake 2 Cheat Codes
by Kuhas
Quake2 Secret List
at Stomped
q2servers FAQ
hosted by PlanetQuake
Quake 2 Console Commands
by JakFrost (local copy)
Quake 2 Server Setup Guide v1.0
by d0gmA
Turmoil's Q2 Console Commands
by Turmoil
Quake III Arena
Q3A Console Guide
Quake 3 Arena Console Page
Programming / Editing / Technical
Network Protocol
Quake Network Protocol
by A. Oliver de Guzman
Quake World Network Protocol Specs
by Olivier Montanuy
QuakeWorld Master Protocol
by Nicholas Maher
QuakeC
QuakeC Reference Manual
by David "Dark Grue" Hesprich
Quake Documentation v3.4 by Olivier Montanuy
HTML Format
ZIP Archive of HTML Format
Networked Play
How to Play Modem Quake FAQ 1.3
by Michael Wise
Windows 95 Quake TCP/IP Help File
by Dan Washusen
Windows
Windows 95 Patch Matrix
Windows 98 Patch Matrix
Windows NT Patch Matrix (SP3)
Windows NT Patch Matrix (SP4)
Windows NT Patch Matrix (SP5)
Windows NT Patch Matrix (SP6a)
UNIX
UNIX Quake Ports
Networking
Configuring pppd, mgetty, and AutoPPP
Sun Solaris 2.4 Asynchronous PPP
Picture of The Implementors from the Zork Zero manual, by Infocom, Inc.
Copyright © 1999,
Dark Grue
.